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Week Two Recap – Miniimize Me
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Week Two Recap

The second week has been punched in the mouth and is now lying whimpering and bruised across the curb. Let’s talk about how it went.

Sekrit Plan - Week 2

Fitness Benchmarks

As I mentioned at the beginning of the week, I was going to add some real world fitness benchmarks to the moon numbers that Wii Fit and Wii Sports hand out in the form of “ages”. This appears to be a success. I’ve seen improvement in push ups, crunches, and squats. Hopefully week over week I’ll become stronger in each of these areas.

I’ve also found that my resting heart rate seems to be a bit lower overall (by 3 bpm). This could be due to normal fluctuation, so I’ll be keeping an eye on it next week as well. Ideally it will trend downward.

Body fat percentage by calipers is the same. I really don’t know if I’m doing it right or not. But I haven’t seen major changes on the scale either, so I guess I’ll just have to keep at it and hope that I see some change as the weeks go by.

Wii Fit

I did succeed in doing 15 – 45 minutes of Wii Fit each day. I also tracked my heart rate on most days to get a sense of which activities were providing the most aerobic exercise. The activities I found most strenuous were:

  • Push Ups & Side Plank
  • Lunges
  • Plank
  • Island Run – Long

I wasn’t able to do the jackknife properly, so I didn’t list it on here. It is quite strenuous, but since I can’t do it right I don’t think I’d get much benefit from it.

EA Sports Active

I only played EA Sports Active for a short time. I had hoped to play more, but didn’t get to it. I found it more difficult than I would have expected to just jump into an activity. You need to create a workout playlist to do so, and the interface isn’t super intuitive. I would have preferred it if there was a menu like Wii Fit that let you just jump in and out of activities, even if it didn’t have the same level of tracking. I will probably come back to the 30 Day Challenge at some point since it includes pre-defined workouts.

Punch Out

Punch Out with motion control is fun to play. Though it can be frustrating going from the NES style to motion control + balance board. You sacrifice some precision for a more visceral experience and a decent level of activity. I only played one day this week, but this is a game that I could see rotating in once and a while for an alternative to Wii Fit and Wii Sports boxing activities.